Druj

Impatient, yet calculating, extremely brutish and oh yeah, a bugbear.

Description:

yeah, don’t care to share.

Bio:

DRUJ CHARACTER QUESTIONAIRE

Introduction Questions

CHARACTER’S FULL NAME: Druj Gethaden (closest translation: Crushing Onslaught) CHARACTER’S NICKNAME (S): CHARACTER’S TITLE (S): *CHARACTER CLASS: Ranger Barbarian *WHY DID YOU CHOOSE THIS CLASS? To reflect a savage nature oriented warrior. *SHORT DESCRIPTION OF CHARACTER CONCEPT: Druj spent most of his life fighting other humanoids protecting his homeland. After a brother hood of Rangers he joined was eradicated, and he was saved by Jackal Dwarves, Druj decided to actually visit the homelands of other humanoids. If only to learn their weaknesses…

Physical Traits

AGE: 24 GENDER: Distinctly Male *RACE/SUBRACE: Bugbear WHY DID YOU CHOOSE THIS RACE? *HEIGHT: 7’4” *WEIGHT: 375 *FRAME OR BODY TYPE: A large rectangle that is only slightly wider at the top (shoulders) than the middle.

SKIN COLOR: Ruddy Brown, With Ruddy Brown Fur with black blending in at joints. EYE COLOR: Brown *HAIR COLOR AND STYLE: See above. Style? None.

LEVEL OF ATTRACTIVENESS: Scary.

TATOOS/BIRTHMARKS/SCARS: Missing a chunk out of his left eyebrow, and a distinct bite mark out of his right ear. Both from Gnolls. PURPOSE AND SIGNIFICANCE (IF ANY) FOR SUCH MARKS: FACIAL HAIR (IF ANY): Duh HANDEDNESS: Right

USUAL DRESS (NORMAL AND ADVENTURING): JEWELRY WORN: A belt of 3 skulls. A human, an Elf, and a gnoll. Druj considers these 3 his greatest single opponents, and wears their skulls in honor.

VOCAL TONE: Deep and Resonating, Rough. ACCENT (IF ANY):

ACTOR: (CHOOSE AN ACTOR THAT FITS WITH YOUR CHARACTER CONCEPT, THIS OFTEN GIVES YOU THE VISUAL CLUES AND PERSONALITY YOU ARE LOOKING FOR, AND HELPS OTHERS VISUALIZE YOUR CHARACTER) The guy who played Patrick Swayze’s aging mentor in Roadhouse.

History

BIRTHDATE: October 31st ANY ASTROLOGICAL SIGNIFICANCE OR OTHER EVENTS SURROUNDING YOUR BIRTH? A day that the Bugbears Celabrate honoring their Fallen Bretheren, but also spent warding themselves from the spirits of those they have slain.

HOMELAND: Where you said it was. AWARENESS OF HISTORY: Pretty Acute, from a BugBears perspective. SOCIAL CLASS: Warrior

LEVEL OF PATRIOTISM: OPINION OF GOVERNMENT: only those who are both strong and wise should rule.

HOMETOWN: Dregden PAST HISTORY IN THOSE TOWNS: Drinking, Fucking, and Killing.

OUTLOOK ON OTHER RACES: He has killed some of all of them except Khemetians, Minotaurs and Grey Elves. His opinion of your race is based on how many excursions that race has made into his homeland. • HELIANSCATAGONIANSKHEMETIANSORCSOGRESGOBLINSGNOLLSMINOTAURSLIGHT ELVESGREY ELVES

TRAUMATIC OR DEFINING CHILDHOOD EXPERIENCES (IF ANY):

ATTRIBUTE SCORE DESCRIPTION: IF ABOVE 14 OR BELOW 8STR Brute • CON “ – as a horse.” • DEX Athletic and precise, especially for one his size. • INT above average • WIS above average • CHA

WHEN DID YOU LEARN OF YOUR CHARACTER’S ABILITIES? WERE YOU TAUGHT, OR DID THEY COME OUT BY ACCIDENT? (CLASS POWERS, FEATS, STATS, ETC.) Taught how to track and make poultices to survive. Killing comes natural.

DESCRIPTION OF CHILDHOOD: Brief. Spent mostly learning how to hunt. DESCRIPTION OF ANY CHILDHOOD FRIENDS/ENEMIES: PRESENT LOCATION/STATUS OF SUCH FRIENDS/ENEMIES: STUPID CHILDHOOD MISTAKES:

DARK SECRETS FROM PAST (IF ANY): POSSIBLE CONFLICTS DUE TO PAST: CRIMINAL RECORD: PUBLIC IDENTITY (IF OTHER THAN ACTUAL IDENTITY): VIEWS ON HISTORY/LEGEND OF HOMELAND:

family

FATHER’S NAME: FATHER’S AGE: FATHER’S PROFFESION: FATHER’S CURRENT STATUS: DESCRIPTION OF FATHER:

MOTHER’S NAME: MOTHER’S AGE: MOTHER’S PROFFESION: MOTHER’S CURRENT STATUS: DESCRIPTION OF MOTHER:

CHARACTER’S CHILDHOOD GUARDIAN: FAMILY STATUS: RELATIONSHIP WITH GUARDIAN: GUARDIAN’S DESCRIPTION OF CHARACTER:

DESCRIPTION OF ANY SIBLINGS: RELATIONSHIP WITH SIBLINGS: BIRTH POSITION:

DESCRIPTION OF EARLY FAMILY LIFE:

FAMILY MENTOR (IF ANY): FAMILY ENEMY (IF ANY): BLACK SHEEP IN FAMILY (IF ANY): FAMILY HISTORY:

MARITAL STATUS: OFFSPRING (IF ANY): DESCRIPTION OF CURRENT FAMILY LIFE: STATUS OF SPOUSE/OFFSPRING: IMPORTANT NOTES OF ANY FAMILY MEMBERS:

Relationships

RELATIONSHIP TO ANY PCS: Your story linking me to Michaels dwarf.

CLOSE NPC FRIENDS: STATUS OF SUCH FRIENDS: RELATIONSHIP: HISTORY:

NPC ENEMIES: STATUS OF SUCH ENEMIES: RELATIONSHIP: HISTORY:

NPC CONTACTS: RELATIONSHIP: HISTORY:

NPC PATRON: RELATIONSHIP: HISTORY:

NPC LOVE INTEREST PAST OR PRESENT: STATUS OF SWEETHEART: HISTORY:

NPC ALLIES: RELATIONSHIP: HISTORY:

LOYALTIES: None save his own skin, currently. Though he must admit, he admires the dwarf.

GENERAL REACTION TO ATTRACTIVE MEMBERS OF THE OPPOSITE SEX:

REASON THE CHARACTER WOULD DIE FOR: Glory or honor. REASON THE CHARACTER WOULD KILL FOR: Just about anything.

SPECIAL GROUP INVOLVEMENTS (IF ANY):

Personality

ROLE MODELS/HEROES:

DREAMS OR AMBITIONS: Would like to see the Bugbear tribes become a nation. PURPOSE FOR DREAMS OR AMBITIONS (OR LACK THEREOF):

SHORT-TERM GOALS: LONG-TERM GOALS: PLANS TO FULFILL THESE GOALS:

FEARS OR PHOBIAS: REACTION TO SUCH FEARS: WILLINGNESS TO DISCUSS OR ADMIT TO SUCH FEARS:

ATTITUDES TOWARDS MATERIAL WEALTH: LEVEL OF GREED OR MISERLYNESS: LEVEL OF GENEROSITY:

GENERAL TREATMENT OF OTHERS: REQUIREMENTS TO GAIN THE CHARACTER’S TRUST: INTROVERTED (SHY) OR EXTROVERTED (OUTGOING):

DESCRIPTION OF PERSONALITY: SENSE OF HUMOR: BIASES OR PREJIDUCES (FOR OR AGAINST): HABITS:

FAVORITE FOOD: FAVORITE DRINK: FAVORITE DESSERT: MEALTIME TENDANCIES: FOODS THE CHARACTER FINDS DISGUSTING OR REFUSES TO EAT:

TRY TO DESCRIBE YOUR CHARACTER’S NATURE AND DEMEANOR (HOW YOU ARE AND HOW YOU ARE VIEWED) IN THREE WORDS EACH. Savage. Cunning. Nasty.

PERSONALITY HOT BUTTONS (THINGS THAT CAUSE ANGER, EMBARASEMENT) AND TRAITS: ANGER: Cowardice and Selfishness. Embarasment: when physical prowess, cunning or training fails.

BELIEFS

CHOSEN DEITY: Bugbear Serjonav or whatever. *RELATIONSHIP WITH DEITY: Reverant, but loosely so. *RELATIONSHIP WITH CHURCH OF CHOSEN DEITY: What is church? *VIEWS ON OTHER RELIGIONS: Stupid RELIGIOUS/SPIRITUAL TRAITS AND TENDENCIES: PURPOSE FOR SUCH TRAITS: *LEVEL OF PIETY: Believes in the Fickleness of nature. Take what you get or take what you want.

TABOOS OR SUPERSTITIONS:

TENDANCIES REGARDING KILLING: Killing is preferred to lengthy negotiations. MOST LIKELY REACTION TO ATTACK: Subterfuge, Selfishness. Aggressive acts. MOST LIKELY REACTION TO THEFT: From Druj? Death. MOST LIKELY REACTION TO PUBLIC INSULT: Killing. To slight someone in public is to slight their name. To slight their name is to kill from within. That is a coward’s attack. Cowards should be slain publicly.

LOOSE ALIGNMENT: GOOD, EVIL OR NEUTRAL? LAWFUL OR CHAOTIC? FULL WORDS ARE ABSOLUTES, PARENTHETICAL ARE TENDENCIES. EX: LAWFUL GOOD PALADIN, NEUTRAL (EVIL) ROGUE, (CHAOTIC) GOOD FIGHTER.

MOST TREASURED POSSESION: Skulls of enemies LUCKY CHARM (IF ANY):

Career/Training

DESCRIPTION OF EDUCATION (IF ANY): Learning to hunt and fight in the wild. IMPORTANT EDUCATORS (IF ANY): HONORS/AWARDS/SPECIAL CONSIDERATIONS:

PROFFESION: Warrior PURPOSE FOR PROFFESION: To Kill interlopers SKILL DESCRIPTIONS/PURPOSES: PROFFESIONAL HISTORY: HONORS/AWARDS/ SPECIAL CONSIDERATIONS:

RELATIVES/FRIENDS VIEWS ON YOUR PROFFESION (IF ANY):

Lifestyle/Hobbies

HOBBIES: Hunting. INTERESTS AND ACTIVITES FOR ENJOYMENT:

Miscellaneous/PLAYER DRIVEN PLOT

WHAT PATH WOULD YOU LIKE TO SEE YOUR CHARACTER TAKE IN LIFE? WHAT ARE YOUR PLANS FOR LEVEL PROGRESSION? Ranger , Barbarian, Fighter. Honored Warrior. Perhaps a leader.

WHAT ARE THE SKILLS AND ABILITIES YOU MOST WANT TO USE OF YOUR CHARACTER? Combat.

WHAT DO YOU WANT OUT YOUR CHARACTER? To have fun, and play a serious, intelligent bugbear, whose savage lifestyle may be the comic foil of the game.

WHAT REWARDS WOULD YOU LIKE TO SEE FROM ENCOUNTERS/GOALS FOR YOUR CHARACTER? MAGIC ITEMS YOU WOULD LOVE TO HAVE EVENTUALLY? OTHER REWARDS? Can’t answer this question with out knowing more about the story line.

*WHAT DO YOU WANT OUT OF THE GAMING GROUP, AND THE GAME IN GENERAL? Real Roleplaying, something different than normal from each player.

WHAT KIND OF CINEMATICS WOULD BE FUN TO SEE IN A GAME? Leaping attacks.

ANYTHING NOT COVERED HERE YOU WOULD LIKE TO SEE IN THIS GAME? Another Player’s Character emotional attachment to an NPC. That gets a savage twist.

IF YOUR CHARACTER COULD CHOOSE HIS MANNER OF DEATH, HOW WOULD IT HAPPEN. DEATH BY THE SWORD? OLD AGE? QUIETLY OR LEAVE A MARK?

Druj

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