KHEMETIANS Khemetia is ancient in both appearance and attitude. The landscape is dotted by immense stone monuments witnessing to the power and longevity of the empire. Much of its former lands are now occupied by orcs driven south by the arrival of the exiles from Malador, but the core of its ancient lands remain.

Everything and everyone in Khemetia is based on tradition, handed down from generation to generation for thousands of years. Khemetia is ruled by a god-emperor, literally the representation of the gods on earth. His bureaucracy is comprised of the dedicated priests and acolytes that comprise the cult of the God-King worship.

The cult and priesthood is divided between those who practice divine magic and those who practice the Khemetian’s own unique form of arcane magic (Necromancy and True Name magic). The rivalry between the two in the church Hierchy is not always friendly and has been downright hostile at times throughout history. Khemetia is a harsh place to be a commoner, little more than a slave to the imperial will, they can expect to toil endlessly for little reward, both in the huge government projects they are forced to construct, and their state owned fields where much of their crop is taken as taxes to support the God-King and his bureaucracy.

The Khemetian army is based upon horse drawn chariots rather than mounted cavalry, and the foot soldiers carry heavy bladed, semi curved swords. The common people live lives of predictability and in some cases drudgery. Levies require commoners to work a certain number of days a year for the good of the empire, usually involving heavy labor constructing one of the empires vast monuments.

One of the few nations on Alumentare where the magi serve the nation, rather than themselves, the God-King’s military forces are often supported by their highly feared Necromancers. Their horrific ways of war have often turned even the most warlike orc or ogre army aside, and has helped keep the nation largely intact over the ages.

Physical Description: The Khemetians stand around 5 to 5 ½ feet tall. They have bronze skin, large brown eyes, big lips and dark hair which the males keep short or bald, and the women keep their hair long. Khemetians have less body hair than other humans.

Relations: Khemetians are a proud, haughty people who look down on anyone other than themselves. They believe that their culture is the oldest and greatest on Halad’eth and that all others should recognize their superiority.

Lands: Their once vast empire is now more or less confined to the Khemetian Peninsula, the heart of their once great empire.

Religion: Khemetians venerate Azathar, Chronepsis and Nergal above all other deities, but above even them is their God-King who sits on the golden throne, for he is god on earth and the moderator between mortals and the heavens.


The Khemetians long ago began experimenting with the dead. They learned to preserve their loved and honored ones to a point where their flesh ceased to age, immortal for all time. Impressed by their ingenuity, Thoth (Azathar) taught them a special brand of magic, that no other mortals possessed – True Name Magic. With knowledge of the true names of all beings and objects given at the creation of time, they gained great power over them. Their priests became powerful masters of this magic.

It was not long however before the Embalmer’s Guild became jealous of their power and sought to compete with the holy men. Through their knowledge of the dead, and patronage to Jergal, they learned the great powers of Necromancy. Soon the desert trembled beneath the feet of thousands of undead warriors and a revolution ensued. When all was said and done, the God King forbid the creation of the undead, but appointed a Necromancer as his advisor, much to the chagrin of the priests. Today, the Embalmers still pursue their mad dreams and the priests, just as decadent, scheme to destroy any trace of them.


Alumentare Necroblivion