Ancient tales tell that in the beginning, Alumentare began as a shapeless chaos, spinning in the void of space and time, one of an endless number of dimensions within the prime material plane. The first god to arrive was Moradin. Moradin forged the world upon his anvil, giving the land its shape and filling the vast oceans with water to cool his forge. Seeing all was good, Moradin forged the first people of Alumentare, the dwarves, placing them to dwell within the heart of the earth itself.

The next two gods to arrive from outer planes were Bahamut and his nemesis the dark dragon Tiamat. Bahamut brought his children, the metallic dragons into the world while Tiamat brought those of chromatic hues to life. The two dragon-gods held each other in check for eons, ensuring the neither gain the strength or numbers to gain supremacy on Alumentare.

One by one over the vast reach of this early time the other gods arrived, taking their places in the pantheon. Over time clear distinctions arise between the gods over which course they should pursue in Alumentare. Jazirian becomes the leading force of the good gods, Azathar the neutral gods, and Ba’al the evil gods. The good gods want to create peoples to inhabit the land and let them pursue their own course in life, while the evil gods wanted slaves to serve their dark desires. The neutral gods took a stance somewhere between the two, desiring not to enslave the races… but to remain an important aspect in their creation’s lives nonetheless.

It is not recorded, nor is it known among mortals who was first, but at some point the gods created the first of the three races. Perhaps it was at the same time, or within some agreement between good and evil, but Jazirian creates the elves, Azathar humans and Ba’al the ogres.

Over the course of centuries the elves take to the forests, laying the foundation for the great elven civilizations to follow and build upon. Humans settle the flat plains where they gather in small hamlets, creating and refining their first great discovery – agriculture. The Ogres take to the mountains, eeking out a primitive existence hunting wild game.

The true origins of humanity have been lost to time, shrouded in mystery and the victim to some great cataclysm long in the past. Scholars say that humanity has always been here on the continent of Halad’eth spreading out from the ancient kingdom of Khemetia until all the north was settled by human kingdoms. Other whispers suggest otherwise, hinting that humans may have arrived from other lands across space and maybe even time. What is known is that humanity has been on Halad’eth a great deal of time.

The great Khemetian Empire to the south attests to this truth, its vast monuments of stone standing as silent witnesses to thousands of years of civilization. The blackbloods claim that humans arrived from distant lands and have stolen the lands of their ancestors. Few believe these claims however, after all, why would the desert dwelling orcs and jungle-dwelling gnolls not covet the fertile lands to the north? The facts may well lie somewhere in between. It is believed the elves may know one way or the other, but they have long severed their ties to humanity, if any ever existed at all, while the dwarves have fallen to the madness of their underground kingdoms.

EARLY HISTORY Written records still in existence show humanity’s early years as a constant struggle against the hostile forces of nature and violent attacks by orcs and their ogre and goblin slaves. Independent city-states grew around strategically important areas where a lord was able to establish a castle and promise protection in return for support and the forces he commanded. No greater political entity existed for centuries. Slowly the various city states unified under stronger rulers and forged kingdoms with a single ruler and aristocracy.

RENAISSANCE Further consolidation of the human kingdoms lead to the creation of the Helian League . The Helian League was the creation of King Farlos of Helia, the largest sovereign human kingdom to emerge from the ashes of the Dark Age. Farlos believed that only united could humanity face the threats arrayed against it. He convinced the Kings of the other sovereign human states, Allowmar, Karlidom,Panadur, Felamond, Sethechar, IlLycia, Dilleia and Catagonia to unite under his banner for the benefit of all. Finally united after a thousand years of division, Helia was able to end the threat posed by the orcs and other blackblood races once and for all and to usher in a new golden age. For a thousand years the Helian League ruled over humanity until a schism occurred between the eastern and western halves of the League.

A KINGDOM DIVIDED About three centuries ago a new cult emerged in the East, led by a powerful, charismatic cleric by the name of Solonus. Solonus grew capable of commanding great power within the eastern half of the League. The cult grew until the Emperor himself becomes a follower of Solonus and moved his capital from Heliak to Solonus’ chief temple in the Eastern half of the League. The already alarmed aristocracy had seen enough and in a remarkable (and unique) show of unity deposed the King and elect one of their own in his place. A young Prince by the name of Orrin Krovinin was elected in hopes that this new King would be easier to control and manipulate. Much to the noble’s surprise this young king soon shows that he has a mind of his own, a mind with sinister dreams of power. Orrin declared himself emperor, arrested tried and executed the remaining kings of the provincial kingdoms. He then incorporated them into the realm of Helia as conquered territories, their peoples seen as second class citizens under the banner of the Helian Empire. This leads to civil war between the two human realms. It was a long bloody affair, punctuated by long periods of peace and short intense battles all along the shared border. The orcs, seeing a great opportunity to regain their lost lands attacked both human kingdoms, bringing an end to the civil war. The two human kingdoms put aside their differences to fight the Orc invaders and even the new Emperors harshest critics were silenced by his mighty triumphs and exploits on the battlefields of the central highlands.

Divided, the two human kingdoms are weakened by their separation. The once mighty Helia sinks slowly into decay among apathy and nepotism while dreaming wishfully of past glories. Seeking to expand the power of the Helian Empire the latest Emperors have sought for lands and riches across the vast oceans of Alumentare. Within the last decade a promising new land has been discovered and opened to Helian exploration. In Catagonia, Solonus still sits in his temple, a god-like figure whose unnaturally long life has risen more than a few eyebrows while instilling fanaticism in his most loyal followers and whispered rumors of dark pacts among his detractors.

AS IT STANDS This takes us to the current time. The Helian Empire has begun to colonize newfound lands and seeks to push its power and influence inland. It seeks adventurers and treasure seekers to chart out new territories and pacify them in preparation for the settlement. It also needs people to guard and protect the settlements already there from attacks by the wild monsters and magical creatures residing in those lands. Catagonia and the Orc kingdoms remain at war, while the border between Helia and Catagonia threatens to erupt at any time. Gnolls attack from their jungle strongholds into the underbelly of the Human nations while the Gnoll’s endless war with the goblins continues unabated. Minotaur raiders prey off shipping between Helia and its new colonies. All the while, ancient orders eye the Central Highlands with jaded thoughts.


Alumentare Necroblivion